Monday, 4 December 2023

KO II - getting started

An impulse buy. But I don't regret this.
I Christmas pressie to myself?

While I was in Japan, the TE email popped up and I couldn't resist.
That same night TE had sold out of the first batch. So I guess I was lucky to have bought this.

Looks like a piece of Lego.
But no, ...its a sampler, sequencer and composer..... for a bargain price.

I view Teenage Engineering as a Swedish design company masquerading as a producer of electronic music instruments. They sell everything from baseball caps, 3D printers & furniture to some of my fav musical instruments. I still have a original OP-1 that I love. Their gear is either super pricy or cheap. This was in between.

Links:

The packaging and marketing were excellent.
I'll def keep the box.
Even if this turns out to be a fail on a musical level, I think the KOII 133 is a object of beauty that I'll still be happy to own.


It's the lovechild of an 1980's pocket calculator meeting a box of Lego in a Swedish nightclub


After reading the manual a few times here are what I think are the basic concepts
you need to know to get started.

The file structure starts with the PROJECT at the top.
Each project contains Groups, Patterns & Scenes

PROJECTS
There are 9 projects.
If you hold down MAIN you can tell which project you are in because it will be flashing.
To change the project Long Hold "MAIN" & press & hold any pad (1 to 9).
Projects 1 - 5 already have sounds loaded.



GROUPS
There are 4 groups:
Group A = Drums
Group B = Bass
Group C = Melody
Group D = empty for your samples

In each of these groups you can have 4 sounds.



PATTERNS (sequences)
Remember, that patterns are made within a group.
The sequencer's patterns can be up to 99 bars long.
You can record/enter more that one unique pattern for each of the 4 groups.
You can make up to 99 patterns per group.
Thus a project can contain up to (4 x 99) 396 patterns.
But you can only play 4 patterns (one from each group) simultaneously.

Each pattern can have a different length
This is how the display is setup.
The default length is 1 bar. Each bar is divided into 4 beats. Each beat is divided into 4 steps
(this can be changed by adjusting the Pattern Length & Note Interval).

When you hit PLAY, you will be playing the four patterns saved in the 4 groups.
If you press Group buttons A,B,C,D, you will see the names of the 4 patterns that will play simultaneously.

There are 2 ways to make a pattern:
Step sequencing or live recording.

eg: To record to a pattern step :
Hold (record) and press on one of the pads to record that pad to a step.

Placing a kick on 1.1.1 / 1.2.1 / 1.3.1 and 1.4.1 - this is called a ‘four on the floor’.
A snare on 1.2.1 and 1.4.1 - this is called a ‘back beat’.

Note intervals:
to change the note interval (number of steps per bar). press (timing button) and turn (knob - x)
having a higher note interval allows you to sequence in more detail.
by default K.O.II will be set to a note interval of 1/16, but note intervals of 1/8, 1/8T (triplet), 1/16, 1/16T (triplet) and 1/32 are available.

Pattern length
by default new patterns on K.O.II will be set to 1 bar (len:1). 
if you want a longer pattern just hold (record) then press (plus button). 




Note repeat
hold (timing) and press a pad to repeat that pad with the chosen note interval.
use it on a hi-hat to quickly record hats into your beat!
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Making your first tunes:
Before you do anything1. Make a new project.2. Pick your sounds for each group.Each group can have 12 sounds.Thus, you have  a max of 48 sounds for you project.3. Choose the number of bars you want in each pattern.

DRUMS
Start by making some drum beatsUse GROUP A.
To pick your sounds simply press SOUND. Then press the pad you wish to add you sound to, then use the +/- buttonto audition the sounds

The drum sounds are as follows:
kick 1-99
Snare 100-199
Cymb 200 - 299
Perc 300 - 399
You can just type in the numbers if you want to jump directly to a specific sample.
Just hold down the SOUND button, then type the number you want.
You can preview the name of a sample by holding down the pad while in sound mode. a sample will only have a name if imported or renamed using the EP sample tool.
In this MAIN mode, you can change the amplitude (X-KNOB) & pitch (Y-KNOB) 


Press RECORD & Play to hear a four beat count-inhit the pads to record your beat!once you are done recording press (play) again to stop the recording 

Bassline
press group (GROUPB) to play some bass sounds. 
Bass  samples are stored from 400-499.
select one that you like then press (keys) to (play) that sound across the pads like a keyboard!To go up/down an octave press KEYS & +/- button. 
To lengthen the bar press REC & + button (or - to shorten)
if you’d like to change the scale of the pads, this can be done in system settings.




Melody
The method is much the same as with the BASS

press group (GROUPC) to play some melodic sounds. 
melodic sounds are stored  from 500-599.
press (keys) to play that sound across the pads like a keyboard!
if you’d like to change the scale of the pads, this can be done in system settings.

tap (record) and (play) to get a four beat count in and record it in!

if your melody is longer than the drum pattern  increase your pattern length by holding (record) and pressing (PLUS).


Sampling
press group D then hit SAMPLE to enter sample mode!  

the pads will flash to let you know that they can be sampled to. 

press one pad and sing into the mic or play a instrument into the line in!   
As soon as you let go it will stop sampling and you can press the pad again to hear your sample
Use the same techniques we used in the previous sections to play your sample(s) into your beat!

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Performance
There are two types of effects
FX vs Punch-in FX

Master FX
press (fx) to open the fx menu. here you can send each group to one master fx. 
turn the fader up and use (minus) and (plus) to switch between the available fx.



OFF
IILY delay - adjust the length & feedback with the X/Y knobs
RVB reverb - adjust the length & colour (filter hi&lo frequencies) with the X/Y knobs
DST distortion  - adjust the drive & colour (filter & resonate hi&lo frequencies) with the X/Y knobs
CXO chorus - adjust the modulation & feedback with the X/Y knobs
FLT filter - adjust the cutoff & resonance with the X/Y knobs
CMP compressor - adjust the drive (loudness)  & speed with the X/Y knobs

Punch-in FX
If you hold down the FX button & press buttons 1-9 you can add super fast punch-in effects.
Its a quick way to add variations in live performances.


The effects are pressure sensitive and can be combined.


This is one of the quickest and easiest waveform editors Ive ever used.
Connects to your computer via USB C.
Perfect for managing samples on your K.O. II. use it to upload, download and delete samples from your device, as well for editing and quick assignment of samples to pads.
The max sample length is 20 seconds/pad.

The default Sounds/samples 
are arranged as follows:
kick 1-99
Snare 100-199
Cymb 200 - 299
Perc 300 - 399
Bass 400 - 499
melody 500 - 599
loop 600 - 699
User 1 700 - 799
User 2 800 - 899
SFX 900 - 999



There is a waveform editor in the app.
Press SHIFT & Edit.
Use the +/- button to get to TRI (trim)
Now you can use the X/Y  knobs to change the start/end points of your sample.

the ep sample tool currently supports any sample format that is supported by your browser, as well as aiff files. you can find detailed information here.

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SOUND EDITING
You can edit these sounds by pressing Shift + SOUND
Within this menu you can then navigate through 5 edit modes which are further divided into sub categories:
1. SOUND MODE
2. TRIM
3. Envelope
4. TIME
5. MIDI     
 

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