PGM 1:
This Touch Plate is used to cycle through the different ProGraM Pages.
Each of the 6 ProGraM pages has an associated LED which lights when selected.
See blog post here: Make Noise Rene v1 - Initialization Procedure
PGM 2:
This button has a few functions.
1. press it to save any changes you make in the setup for René.
Touch and [HOLD] PGM2 for two seconds until all PGM LED’s blink.
Now the current state of René (all programming) is saved as the start‐up state.
2. When in play mode,
PGM2 is used to Latch/Unlatch the steps held by the performer using the 4x4 Touch Grid.
This will temporarily freeze a sequence
3. When in program mode,
touching PGM2 exits the PGM Pages and returns to PLAY.
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PLAY
While the sequencer in running (playing)
you can access various functions by pressing either of the program (PGM 1 or 2) buttons.
So if you press PGM 1
1.You can reach pages which turn on/off (Access) the CV outs, or X & Y-gates.
This restricts access to certain steps.
If you touch any plates while the sequencer is running, the access settings will be
temporarily overridden.
2. You can reach the quantizer (Q) and
3. You can enter the function pages (Xfun, funY)
The X-fun & Fun-Y add extra controls to the sequencer
The top 4 squares control the direction of the sequence
The choices are:
1. Forward
2. Backward
3. Pendulum
for every Clock Pulse, associated counter advances from 0, 1, 2, 3 and then recedes 2, 1, 0.
The motion is like that of the pendulum of a clock.
4. Snake
Here, the X-clock (and/or X‐CV) provides the clock for both X & Y axis
in one of 8 stored patterns which René has memorized.
(see Appendix C of the manual)
These patterns can be selected with voltage pulses at the Y‐CLK &/or the Y‐CV input
They can also be selected manually by adjusting the Y‐CV attenuator.
So each time we send the Y-clock a new gate, we select a new pattern.
The next mode is all about clock settings
CLK RST (the left most pad)
When selected, a pulse at the X-MOD input will reset the X Counter to 0, which is the lef
most column (coordinate 0, Y). A pulse at the Y-MOD input will reset the Y Counter to 0, which is the
botom most row (coordinate X, 0).
The rest of the pads in this row are logic settings.
CLK . MOD -- clock logic functions
CLK + MOD -- clock logic functions
CLK * MOD -- clock logic functions
Glide (left most pad)
Choose either X-fun or Y-fun.
The sequence will glide between each step in the X/Y
direction when a gate is present at the X-MOD/Y-MOD input.
The Glide function is not Axis independent.
Only one of the two axis needs to be used for programming glides.
seek/sleep (left most pad)
This function comes into its own when you have denied access to various locations.In seek mode (LED is off) Rene looks for the next available location
and goes quickly to this location.
In sleep mode (LED is on) Rene looks for the next available location
and goes slowly to this location.
In reality it continues to count until it reaches coordinates that aren't blocked.
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Note that the bottom right 9 pads are logic functions.
I'll cover in a separate post
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